Release 3D Tools v0.1.0
This commit is contained in:
@@ -0,0 +1,7 @@
|
||||
# Architecture
|
||||
|
||||
The core/model.ts module converts every supported source into one inert model containing finite position/normal arrays, triangle indices and descriptive scene metadata. Parser-specific bounds are enforced before allocation and again on normalized geometry. Normal repair, transforms, statistics and exporters consume only that model.
|
||||
|
||||
The preview expands at most 200,000 triangles into a dedicated WebGL buffer. It uses fixed application-owned shaders and never compiles source-file content. Full statistics and exports still use the complete bounded model. glTF data URIs are decoded locally; non-data URIs are rejected.
|
||||
|
||||
All Vite assets use relative paths for nested portal mounting. Release packaging fixes ZIP ordering, timestamps and permissions.
|
||||
Reference in New Issue
Block a user