@@ -6,21 +6,30 @@ Inspect, preview, repair and export triangle meshes locally in the browser. File
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- Real bounded parsers for Wavefront OBJ, binary/ASCII STL, ASCII/binary little-endian PLY and glTF 2/GLB 2.
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- Inert embedded glTF buffers only; external buffers, textures, scripts and OBJ material libraries are never fetched.
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- Correct selected-scene hierarchy, matrix/TRS transform and mesh-instancing
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flattening, including normal matrices and mirrored winding.
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- Metallic/roughness material inspection covers base colour, emissive factor,
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alpha, sidedness and declared texture slots without decoding texture content.
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- Worker-based parsing with progress, cancellation and stale-result suppression.
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- Mesh, material, scene-node, bound, surface-area and degenerate-triangle statistics.
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- Responsive drag-to-rotate WebGL preview capped independently from full-file analysis.
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- Area-weighted normal repair and finite translation, rotation and uniform-scale baking.
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- Deterministic normalized OBJ and binary STL exports with explicit format-loss notes.
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- Area-weighted normal repair, degenerate-triangle removal and finite translation,
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rotation, uniform and per-axis scale baking.
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- Deterministic normalized OBJ, binary STL and bounded ASCII PLY exports with
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explicit format-loss notes.
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- Offline PWA and shared Toolbox system/light/dark shell.
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## Supported subset and limits
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Input is capped at 32 MiB, one million vertices, one million triangles, 10,000 glTF scene nodes, JSON depth 64 and 100,000 JSON nodes. OBJ polygons and PLY faces are fan-triangulated. PLY supports version-1.0 ASCII and binary little-endian scalar/list properties. glTF supports embedded buffers, FLOAT POSITION/NORMAL accessors, unsigned indices and TRIANGLES primitives. Sparse accessors, animations, skins, textures, Draco/Meshopt and external resources are not decoded in v0.1.0.
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Input is capped at 32 MiB, one million vertices, one million triangles, 10,000 glTF scene nodes, JSON depth 64 and 100,000 JSON nodes. OBJ polygons and PLY faces are fan-triangulated. PLY supports version-1.0 ASCII and binary little-endian scalar/list properties. glTF supports embedded buffers, FLOAT POSITION/NORMAL accessors, unsigned indices and TRIANGLES primitives. Sparse accessors, animations, skins, textures, Draco/Meshopt and external resources are not decoded in v0.2.0.
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The normalized preview/export mesh does not bake glTF node transforms or recreate source material graphs. These limitations are reported rather than silently represented as equivalent output.
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The normalized preview/export mesh bakes the selected glTF scene hierarchy and
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instances, but does not recreate source material graphs. These limitations are
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reported rather than silently represented as equivalent output.
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## Development
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Run npm ci, npm run check, npm run test:browser and npm run package:release -- --force with Node.js 22+ and npm 11. The deterministic artifact is release/3d-tools-0.1.0.zip with a SHA-256 sidecar.
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Run npm ci, npm run check, npm run test:browser and npm run package:release -- --force with Node.js 22+ and npm 11. The deterministic artifact is release/3d-tools-0.2.0.zip with a SHA-256 sidecar.
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## Licence
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Reference in New Issue
Block a user