feat: add gameplay assists and variant generator
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@@ -9,20 +9,32 @@ release also runs independently from any static HTTPS host or local preview.
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- **Play** — keyboard, mouse and touch entry; multi-cell selection; values,
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corner/centre notes and colours; undo/redo; conflict highlighting; timer and
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local progress.
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local progress; optional digit-completion counts and matching-digit
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highlights.
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- **Set** — givens, metadata, regions and typed constraints; uniqueness checks
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and seeded classic puzzle generation.
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with overlap-safe cage replacement and selection-based cage removal.
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- **Generate** — seedable, bounded construction for classic and 12 variant
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families; independent uniqueness verification and evidence-based difficulty
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assessment.
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- **Solve** — exact solution counting plus an original human-style engine whose
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steps include structured evidence, placements and eliminations.
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- **Helpers** — Killer combinations and candidate-aware assignments, 45-rule
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residuals, and Kropki, XV or inequality relation pairs.
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Classic grids and common variants share one bounded puzzle model: irregular
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regions, diagonals, Killer cages, thermometers, arrows, Kropki and XV clues,
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inequalities, renban lines, palindromes, anti-knight, anti-king and
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non-consecutive rules. Import accepts compact grid strings, this project's JSON
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format, share fragments, and the common f-puzzles fields supported by the
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model. Unknown constraints are reported rather than silently discarded.
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regions, diagonals, Killer cages, thermometers, arrows, Kropki and numbered
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5/10 sum-pair clues, inequalities, renban lines, palindromes, anti-knight,
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anti-king and non-consecutive rules. Thirteen bundled, uniquely checked examples
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demonstrate every supported constraint. Import accepts compact grid strings,
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this project's JSON format, share fragments, and the common f-puzzles fields
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supported by the model. Unknown constraints are reported rather than silently
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discarded.
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Generation supports only size/variant combinations which pass the bounded
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construction checks. The requested difficulty controls clue-removal targets;
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the displayed 0–100 result is calculated afterwards from logical techniques,
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clue load and reproducible exact-search evidence. A timeout or node limit is
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reported as unknown and never promoted to a uniqueness or difficulty claim.
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## Privacy and storage
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