feat: expand sudoku analysis and interoperability

This commit is contained in:
2026-08-30 23:21:56 +02:00
parent 4a9869baa0
commit 8ca9300ab3
73 changed files with 12482 additions and 384 deletions
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import { describe, expect, it } from "vitest";
import {
activeHypothesis,
beginHypothesis,
createGameplayHistory,
createSavepoint,
deleteSavepoint,
describeGameplayChange,
finishHypothesis,
gameplayMoment,
recordGameplayMoment,
restoreSavepoint,
sessionFromGameplayState,
} from "../../src/state/playHistory";
import {
createAidMemoire,
enterAidMemoireCell,
} from "../../src/state/aidMemoire";
import { createSession } from "../../src/state/session";
describe("gameplay history", () => {
it("records immutable states with useful move labels", () => {
const initial = createSession([0, 0, 0, 0]);
const changed = { ...initial, values: [0, 3, 0, 0] };
const label = describeGameplayChange(initial, changed, 2);
const history = recordGameplayMoment(
createGameplayHistory(initial),
changed,
label,
);
expect(label).toBe("Set r1c2 to 3");
expect(history.moments.map((moment) => moment.label)).toEqual([
"Puzzle opened",
"Set r1c2 to 3",
]);
changed.values[1] = 4;
expect(history.moments[1]!.state.values[1]).toBe(3);
});
it("creates, restores and deletes full named savepoints", () => {
const session = createSession([0, 0, 0, 0]);
session.values[1] = 2;
session.centerMarks[2] = 5;
session.colors[3] = 4;
session.elapsedSeconds = 75;
let history = createSavepoint(
createGameplayHistory(session),
session,
"Before chain",
);
session.values[1] = 4;
session.centerMarks[2] = 0;
const transition = restoreSavepoint(history, history.savepoints[0]!.id);
const restored = sessionFromGameplayState(transition.state);
expect(restored.values[1]).toBe(2);
expect(restored.centerMarks[2]).toBe(5);
expect(restored.colors[3]).toBe(4);
expect(restored.elapsedSeconds).toBe(75);
expect(transition.history.moments.at(-1)?.label).toBe(
"Restored “Before chain”",
);
history = deleteSavepoint(
transition.history,
transition.history.savepoints[0]!.id,
);
expect(history.savepoints).toHaveLength(0);
});
it("captures aid-mémoire state in moments and savepoints", () => {
const session = createSession([0, 0, 0, 0]);
let aidMemoire = createAidMemoire(2, {
enabled: true,
cellCount: 2,
});
aidMemoire = enterAidMemoireCell(aidMemoire, 0, "value", 1, 2);
const history = createSavepoint(
createGameplayHistory(session, aidMemoire),
session,
"Scratch one",
aidMemoire,
);
aidMemoire = enterAidMemoireCell(aidMemoire, 0, "value", 2, 2);
const restored = restoreSavepoint(history, history.savepoints[0]!.id);
expect(restored.state.aidMemoire?.cells[0]?.value).toBe(1);
expect(history.moments[0]?.state.aidMemoire?.cells[0]?.value).toBe(1);
expect(aidMemoire.cells[0]?.value).toBe(2);
});
it("keeps discarded hypotheses available while restoring their exact base", () => {
const session = createSession([0, 0, 0, 0]);
session.values[0] = 1;
let transition = beginHypothesis(
createGameplayHistory(session),
session,
"Try a 2",
);
expect(activeHypothesis(transition.history)?.name).toBe("Try a 2");
const branchSession = sessionFromGameplayState(transition.state);
branchSession.values[1] = 2;
transition = {
history: recordGameplayMoment(
transition.history,
branchSession,
"Set r1c2 to 2",
),
state: transition.state,
};
const result = finishHypothesis(
transition.history,
branchSession,
"discard",
);
expect(result.state.values).toEqual([1, 0, 0, 0]);
expect(result.history.branches[0]?.status).toBe("discarded");
expect(
result.history.moments.some(
(moment) =>
moment.branchId === result.history.branches[0]!.id &&
moment.state.values[1] === 2,
),
).toBe(true);
expect(result.history.moments.at(-1)?.label).toBe(
"Discarded hypothesis “Try a 2”",
);
});
it("can branch from a replayed moment and merge accepted changes", () => {
const initial = createSession([0, 0, 0, 0]);
const first = { ...initial, values: [1, 0, 0, 0] };
const second = { ...initial, values: [1, 2, 0, 0] };
let history = recordGameplayMoment(
createGameplayHistory(initial),
first,
"First move",
);
const replayId = history.currentMomentId;
history = recordGameplayMoment(history, second, "Second move");
let transition = beginHypothesis(history, second, "Alternative", replayId);
expect(transition.state.values).toEqual([1, 0, 0, 0]);
const alternative = sessionFromGameplayState(transition.state);
alternative.values[2] = 3;
transition = {
history: recordGameplayMoment(
transition.history,
alternative,
"Alternative move",
),
state: transition.state,
};
const kept = finishHypothesis(transition.history, alternative, "keep");
expect(kept.state.values).toEqual([1, 0, 3, 0]);
expect(kept.history.branches.at(-1)?.status).toBe("kept");
expect(
gameplayMoment(kept.history, kept.history.currentMomentId)?.label,
).toBe("Kept hypothesis “Alternative”");
});
it("rejects blank checkpoint and hypothesis names", () => {
const session = createSession([0, 0, 0, 0]);
const history = createGameplayHistory(session);
expect(() => createSavepoint(history, session, " ")).toThrow(
"Savepoint name cannot be empty",
);
expect(() => beginHypothesis(history, session, " ")).toThrow(
"Hypothesis name cannot be empty",
);
});
});