Files
sudoku-tools/tests/components/aidMemoireWorkbench.test.tsx
T

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TypeScript

import { render, screen, within } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { beforeAll, describe, expect, it, vi } from "vitest";
import { Workbench } from "../../src/components/Workbench";
class WorkerStub {
addEventListener() {}
postMessage() {}
terminate() {}
}
beforeAll(() => {
vi.stubGlobal("Worker", WorkerStub);
});
function mainDigit(name: string) {
return within(screen.getByRole("group", { name: "Digits" })).getByRole(
"button",
{ name },
);
}
describe("aid-mémoire Workbench integration", () => {
it("routes the shared keypad, undo and redo to a selected scratch cell", async () => {
const user = userEvent.setup();
render(<Workbench />);
const toggle = screen.getByLabelText("Show aid-mémoire scratch cells");
await user.click(toggle);
const grid = screen.getByRole("grid", {
name: "9 aid-mémoire scratch cells",
});
await user.click(
within(grid).getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, empty",
}),
);
await user.click(mainDigit("5"));
expect(
within(grid).getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 5",
}),
).toBeInTheDocument();
await user.click(screen.getByRole("button", { name: "Undo" }));
expect(
within(grid).getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, empty",
}),
).toBeInTheDocument();
await user.click(screen.getByRole("button", { name: "Redo" }));
expect(
within(grid).getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 5",
}),
).toBeInTheDocument();
await user.click(toggle);
expect(
screen.queryByRole("grid", { name: "9 aid-mémoire scratch cells" }),
).not.toBeInTheDocument();
await user.click(toggle);
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 5",
}),
).toBeInTheDocument();
});
it("restores scratch labels and entries from the local Library", async () => {
const user = userEvent.setup();
render(<Workbench />);
await user.click(screen.getByLabelText("Show aid-mémoire scratch cells"));
await user.clear(screen.getByLabelText("Selected cell label"));
await user.type(screen.getByLabelText("Selected cell label"), "Pseudo A");
await user.click(mainDigit("6"));
await user.click(screen.getByRole("button", { name: "Library" }));
await user.click(screen.getByRole("button", { name: "Save current" }));
expect(
await screen.findByText("Current puzzle and progress saved locally."),
).toBeInTheDocument();
await user.click(screen.getByRole("button", { name: "Close" }));
await user.click(mainDigit("7"));
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label Pseudo A, value 7",
}),
).toBeInTheDocument();
await user.click(screen.getByRole("button", { name: "Library" }));
await user.click(
await screen.findByRole("button", { name: /A first classic/u }),
);
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label Pseudo A, value 6",
}),
).toBeInTheDocument();
});
it("restores scratch state with a savepoint and reverses that restore", async () => {
const user = userEvent.setup();
render(<Workbench />);
await user.click(screen.getByLabelText("Show aid-mémoire scratch cells"));
await user.click(mainDigit("5"));
await user.click(
screen.getByRole("button", { name: "History & branches" }),
);
await user.type(screen.getByLabelText("Savepoint name"), "Scratch five");
await user.click(screen.getByRole("button", { name: "Save current grid" }));
await user.click(screen.getByRole("button", { name: "Close" }));
await user.click(mainDigit("6"));
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 6",
}),
).toBeInTheDocument();
await user.click(
screen.getByRole("button", { name: "History & branches" }),
);
await user.click(screen.getByRole("button", { name: "Restore" }));
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 5",
}),
).toBeInTheDocument();
await user.click(screen.getByRole("button", { name: "Undo" }));
expect(
screen.getByRole("gridcell", {
name: "Aid-mémoire cell 1, label 1, value 6",
}),
).toBeInTheDocument();
});
});